![]() |
|
![]() |
||||||||||
|
|
||||||||||||
![]() |
Above are 16 artificial organisms called BioMorphs. Like all organisms, morphs have a genotype and a phenotype. The genotype of a BioMorph is an array of values that describe how its development should be carried out while the phenotype is its visual appearance. Clicking on a morph will select it for asexual reproduction. This morph and its mutant progeny become the next generation - the ancestor morph is outlined in orange. Its offspring are all very similar to it, except for slight differences in the genotype and hence, differences in the phenotype. By selecting morphs for certain qualities in their phenotype, you can evolve a morph to resemble almost anything. The number of possible morphs in this implementation is around 227 million million! For example, to evolve a bird-like morph, select the morph with the most bird-like qualites every time. In the beginning, all morphs are rather simple, but even then, a wide line more closely resembles a bird than a tall line. When you have evolved the morph, add it to the Menagerie
|
|
| © 2001 Fusebox, Inc. For info: alife@fusebox.com | ||